Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0.132348060608 |
Info |
Returncode: 1 Errors: Output: Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RG - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Probe color at (48,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (48,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (48,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (48,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Probe color at (64,0) Expected: 0.500000 0.200000 0.800000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (64,0) Expected: 0.400000 0.160000 0.640000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (64,0) Expected: 0.300000 0.120000 0.480000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (64,0) Expected: 0.200000 0.080000 0.320000 1.000000 Observed: 0.501961 0.501961 0.501961 1.000000 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Probe color at (112,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (112,0) Expected: 0.400000 0.160000 0.640000 0.320000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (112,0) Expected: 0.300000 0.120000 0.480000 0.240000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (112,0) Expected: 0.200000 0.080000 0.320000 0.160000 Observed: 0.501961 0.501961 0.501961 1.000000 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Probe color at (128,0) Expected: 0.500000 0.200000 0.800000 0.400000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (128,0) Expected: 0.400000 0.160000 0.640000 0.320000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (128,0) Expected: 0.300000 0.120000 0.480000 0.240000 Observed: 0.501961 0.501961 0.501961 1.000000 Probe color at (128,0) Expected: 0.200000 0.080000 0.320000 0.160000 Observed: 0.501961 0.501961 0.501961 1.000000 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Command | /home/mupuf/nvidia/piglit/bin/copyteximage 3D -samples=4 -auto |
Traceback |
None |
dmesg |
None |